Links to a few of the games I’ve had the honor to be a part of.
Tower Of Time
Genre: Fantasy/Sci-fi classic RPG in the vein of Baldur’s Gate, Pillars of Eternity and Divinity Original Sin.
Involvement: Tapped mid project development, after most of the gameplay and functionality was complete.
Responsible: Story consulting/developmental editing to reshape, restructure and embellish clients original story concept into a genuine and executable story.
Editing/localization for first two game levels, original development and script for all later levels (3-11) and game supplementals.
Planet Storm: Fallen Horizon
Genre: Sci-fi Realtime strategy a’la Boom Beach or Clash of Clans
Involvement: Tapped late in project development, after most of the gameplay and functionality was complete.
Responsible: Story consulting to reshape and refine core concepts, in-game dialogues, event trigger dialogues, unit descriptions, and more.
Highlands
Genre: Fantasy Turn Based Strategy
Involvement: Tapped after beta in preparation for full release.
Responsible: Localization (Canadian company, original texts in French) and line editing full game narrative.
Age of Salvation
Genre: Sci-fi Realtime strategy
Involvement: Tapped late in project development, after most of the gameplay and functionality was complete.
Responsible: Opening narrative, story development, unit descriptions, and more.
Black Geyser: Couriers of Darkness
Genre: Fantasy Isometric Turn-based strategy RPG.
Involvement: Tapped mid-development.
Responsible: Ground up story development, quest/item/NPC writing, Kickstarter page consulting and editing, and more.