video games

Links to a few of the games I’ve had the honor to be a part of.

 

Tower Of Time

Genre: Fantasy/Sci-fi classic RPG in the vein of Baldur’s Gate, Pillars of Eternity and Divinity Original Sin.

Involvement: Tapped mid project development, after most of the gameplay and functionality was complete.

Responsible:  Story consulting/developmental editing to reshape, restructure and embellish clients original story concept into a genuine and executable story.
Editing/localization for first two game levels, original development and script for all later levels (3-11) and game supplementals.

 

Planet Storm: Fallen Horizon

Genre: Sci-fi Realtime strategy a’la Boom Beach or Clash of Clans

Involvement: Tapped late in project development, after most of the gameplay and functionality was complete.

Responsible:  Story consulting to reshape and refine core concepts, in-game dialogues, event trigger dialogues,  unit descriptions, and more.

 

Highlands

Genre: Fantasy Turn Based Strategy

Involvement: Tapped after beta in preparation for full release.

Responsible:  Localization (Canadian company, original texts in French) and line editing full game narrative.

 

Age of Salvation

Genre: Sci-fi Realtime strategy

Involvement: Tapped late in project development, after most of the gameplay and functionality was complete.

Responsible:  Opening narrative, story development, unit descriptions, and more.

 

Black Geyser: Couriers of Darkness

Genre: Fantasy Isometric Turn-based strategy RPG.

Involvement: Tapped mid-development.

Responsible:  Ground up story development, quest/item/NPC writing, Kickstarter page consulting and editing, and more.