Sci-Fi, Fantasy, Horror, Superhero: Story Consultant, Editor, Writer in Comics, Video Games and Fiction
Comic Writer’s Guide
If you’re an aspiring writer looking to learn how to write comics and graphic novels at the professional level, or an active (working) writer looking to improve the quality of your scripts, you’ve come to the right place.
The print edition can also be ordered here on Amazon. ($20 through prime membership or $22 without. ) Or grabbed locally at select bookstores (the list of shops that carry the book is updated on the facebook page, How To Write Comics) . Don’t forget you can UPGRADE to the Digital Edition for $3.99 (if you’ve bought the print book), email for details.
If you purchase the book, please come back to this page and leave a review at the bottom of the page.
If you’re looking to write professional level comic book scripts,
this is the book you’re looking for.
the Working Writer’s Guide to Comics and Graphic Novelsdiscusses:
The 10 fundamental rules to comic scripting.
The 4 key elements to every single comic panel.
Script format (my template is available for dl in the writing craft section).
Core writing elements necessary for good script execution (Jeopardy, tension etc.)
The story beat and pacing.
Characters and dialogue.
Things to remember, things to avoid and a Q&A section.
Sample breakdown taking part of a comprehensive outline to comic script.
Visual reference guide of camera angles and shots.
The Working Writer’s Guide to Comics and Graphic Novels is a 90 page, graphic novel sized paperback, filled with supplemental images that showcase the concepts discussed.
The Digital Edition of the The Working Writer’s Guide to Comics and Graphic Novels is a 173 page PDF. The digital edition contains everything in the print book, plus a number of the articles from the website, as well as some new edits and additions.
If you’re interested in writing comics professionally, I don’t know ANY books anywhere that give you moreinformation, betterinformation, or better prepare you for the task, than these two books. There are a few good books on creating comics on the market, but none of them are as laser focused on writing as these two. Storycraft and the Guide to Comics DON’T meander, they’re NOT vague and they don’t talk about art execution, comic history, publishing, or any other part of the industry. These books are 100% writing. Real world, well organized, easy to absorb and execute information to write professional level comic scripts—period.
Guide to Comics and Graphic Novels—everything you need to know to take your outline to successful script.
Passion is required, but passion tempered with knowledge and a strategy, attracts success.
If you buy the book and have any questions on the material presented or on some other aspect of comic writing, drop me a line. Unlike most other books on comic writing, I’m very active in supporting the book and answering reader questions.
After all, I write these books to help folks. So, whenever I have a free minute between projects, I’m more than happy to respond to questions, either here on the site in a post or directly in email. I also spend more time than I should on social media (those green buttons somewhere on the right).
Want to know exactly what you’re getting in the book? Here’s a sample PDF of a few randomly selected pages from the book.
At this point, I’ll stop talking and let you read through what other people say about the Working Writer’s Guide to Comics and Graphic Novels.
Most of these reviews are pulled randomly from Amazon, where the book enjoys a 5 star perfect record and more reviews than Stan Lee’s book on writing comics. Sorry Stan, it just blows my mind every time I say that!
“A straight-forward, step by step guide for comic writers; quick to read, but worthy of multiple reviews to refresh your memory. It made the seemingly mysterious "structure" accessible to me and crystallized some vague ideas for me.”
“Eight pages in I KNEW, without a doubt, that this book was well worth the price. Nick Macari writes like a writer for other writers, conversationally, like he's lounging with you post-convention with a cool beverage in hand. The entire book is filled with practical tips, illustrated examples, and the kind of advice that could only come from someone who's been there. Just about every page either revealed mistakes I've made in the two graphic novels I've published thus far, or things I did right, both revelations boosting my confidence and spurring me forward. Thank you.”
“I purchased this via Nick’s site. I am a budding comic writer and editor. This book was a tremendous amount of information and useful for my own writing as well as editor for others scripts. I had some questions Nick had not written into this book such as formatting a double page spread. He replied to my email and explained it clearly so that I could write my script in a clear and professional manner. Great book for any wannabe or existing comic writer.”
- James Creviston
A good book for your graphic novel and comic reference shelf
“No-nonsense, boiled-down book on scripting sequential art stories. Includes specific tips for comics and graphic novels. The best information I picked up was combining scripting and describing the panels in a manner that tells the other half of the story visually. The biggest problems I've seen with graphic novels is the urge to tell the story with words and toss in some images to make it look pretty. I've picked up several books in this genre but I will keep this one on the shelf as a good reference. Recommended.”
“A small but straight-forward book, accessible to the beginner and useful to the experienced comic writer. While there are more detailed books available, there are few of them that cover so broad an approach to writing in this medium. I've read many books on this subject, enough to fill a shelf at your local bookstore - but I only have four inches of shelf space at my home office. I chose this book because of its efficiency and value. Crammed with information, this is a go-to book, something I repeatedly check my own comics against. And, if that doesn't say enough, I'll add this: despite the high quality of the pages I'm starting to wear it out after only a few months of owning it. The only complaint I have is the binding; it's too tight to spread out flat. The content is most definitely worth it.”
When you just want the answers, without the navel gazing.
“have several books on writing for comics, and this one easily takes its place alongside them. I bought it based on the author's comments and observations on social media, and decided I needed to add this to my pro writing library. It's pretty much a blueprint to writing a modern comic script, providing plenty of Dos and Don'ts, explaining why which is which, and doing it in about half the space used by other books on this topic. But, as Yoda says, "Size matters not." There's a boatload of practical examples to hammer home each point. If you're serious about honing your skill and the art of writing an effective comic script, this is a book worth adding putting on your shelf.”
“Well I finally pulled the trigger on purchasing the Working Writers Guide to Comics and Graphic Novels. And I've gotta say it was perfection. Clean, concise, and best of all, blunt. Too many people don't want to hear the hard truths but this book lays em all out there. I've been creatively writing for years and developing a creator owned project for 5 years. I finally started to script the first issue but I've also always felt I was missing some amount of knowledge that my schooling just didn't give me. I've been through numerous drafts of my book but after a good read through of this guide, I was able to tighten it up to a degree that I finally feel immensely happy with. If you plan on writing comics or feel like you could do a better job but can't figure out what you're doing wrong, buy this. Thanks for this one man! I owe you a lot.”
“I purchased this book back on 8/4/2016 and tried to read it a few times, but I wad too caught up in the things I was doing as well as writing a six issue mini series that I was hoping to get iff the ground. After much delay and finally having the time to read, I decided that today would be the day I would sit down and read this book. For three hours I sat on my bed and read each page, taking with me quite a few lessons. I read things that made me realize mistakes I had made in previous scripts and also picked up some new techniques that I will use in future scripts I write. I have always been one to do things my way, but after reading this book by a veteran who knows what he's talking about, I realized once in a while you need to listen to some one else and try taking their advice. Being a uneducated man with a dream, this book has truly changed the way I think as far as writing comic book scripts. Nick stripped the art of writing comic book scripts down and then slowly put each piece of clothing back on. I am glad I made this purchase and I thank you Nick Macari for taking the time to write this amazing piece of literature for people like me who don't know any better.”
“I've been writing comic books for the past 4 years, and I had to learn fundamentals the hard way. My first issues were rough and chuck full of rookie mistakes. This guide to comics would've been worth it's weight in gold to me then... but, as I read it, now, it has become a great resource to tightening my writing skills and keeping my script writing moving in an upward climb. I can't thank Nick enough for putting together a Writer's Guide that helps, both, new and seasoned writers. This book should be next to you at all times.”
- Robert Salley
myself- I'm an artist and I'd like to explore some writing
“Almost done with reading this- it's entertaining, as well as informative. I'm an indie creator, myself- I'm an artist and I'd like to explore some writing, as well. Nick's book is a great resource for helping me bring my plots to final script.”