Comic Writer’s Guide

Looking to learn how to write comics?

Already write comics, but want to sharpen your skills?

Then you’ve come to the right spot.




At this time the print edition is no longer available on Amazon, but is still available right here. Don’t forget you can UPGRADE to the Digital Edition for $3.99 (if you’ve bought the print book), email for details.

If you purchase the book, coming back to this page and leaving a review at the bottom of the page is always appreciated.

The Working Writer’s Guide to Comics and Graphic Novels is a 90 page, graphic novel sized paperback, filled with supplemental images that showcase the concepts discussed.

The Digital Edition of the The Working Writer’s Guide to Comics and Graphic Novels is a 173 page PDF. The digital edition contains everything in the print book, plus a number of the articles from the website, as well as some new edits and additions.

Here’s what other people say about the Working Writer’s Guide to Comics and Graphic Novels.

Most of these reviews are pulled from Amazon, where the book enjoys a 5 star perfect record and more reviews than Stan Lee’s book on writing comics. Sorry Stan, it just blows my mind every time I say that!


wwg Overall rating: ★★★★★ 4.9 based on 43 reviews
5 1


Well worth it

5 5 1
This book is very useful, informative and the information within is easily digestible, but there's a lot in it. You will read and re-read.

Chock-full of useful advice

5 5 1
An insightful and practical guide that focuses on the essential aspects of scripting for comics. Recommended to all aspiring and working writers looking to improve their craft.

This book is my bible?

5 5 1
I've been very intimidated as an artist/writer for a long, long time but I've always wanted to partner up with someone and produce a graphic novel. Its definitely oneof those "My whole life!" sort of deals, but, I had no idea where to start and how to, at that. Most books about comics tell you only a few things that arent precisely illuminating. A little on pageflow, a tiddlywink about panel variation-- and that's it. I thought I would have more information to really get it going for myself when I picked up the SCAD book on wrting comic scripts. After, it still left out a big chunk of the picture. I thought I might never get answers to the questions -I- needed so I could make the book I want to and get it done right. So I got Nick's book on a lark for both myself and my writing partner and it's been a bit like the scenes at the end of 2001: a space oddyssey. Mind blowing. Every question I have has been answered and even some I didnt think to ask. Finally, I have the material I need (along with much more on Macari's website to go along with it for free!) to get started on my dream. Anybody who wants to make comics either as a writer or artist should grab this book.

Nick is a teacher's teacher

5 5 1
Nick is a teacher's teacher. I say this because I've taught elementary and secondary students. Despite my profession, I still take classes and look for any opportunity to further my knowledge in the arts. Nick's approach is so approachable and practical that I felt a sense kinship reverberate through the text. You would definitely do yourself a disservice if you didn't pick up his book. A successful instructional guide should not dole out information but entertain readers and make them feel like they can do it. Nick's book accomplishes this expertly! A+


4 5 1
A straight-forward, step by step guide for comic writers; quick to read, but worthy of multiple reviews to refresh your memory. It made the seemingly mysterious "structure" accessible to me and crystallized some vague ideas for me.

You wrote a great guide to writing

5 5 1
This is my bedside study material trying to train my brain. You wrote a great guide to writing.

Nick Macari writes like a writer FOR other writers

5 5 1
Eight pages in I KNEW, without a doubt, that this book was well worth the price. Nick Macari writes like a writer for other writers, conversationally, like he's lounging with you post-convention with a cool beverage in hand. The entire book is filled with practical tips, illustrated examples, and the kind of advice that could only come from someone who's been there. Just about every page either revealed mistakes I've made in the two graphic novels I've published thus far, or things I did right, both revelations boosting my confidence and spurring me forward. Thank you.

Great for new and old comic writers.

5 5 1
I purchased this via Nick’s site. I am a budding comic writer and editor. This book was a tremendous amount of information and useful for my own writing as well as editor for others scripts. I had some questions Nick had not written into this book such as formatting a double page spread. He replied to my email and explained it clearly so that I could write my script in a clear and professional manner. Great book for any wannabe or existing comic writer.

A good book for your graphic novel and comic reference shelf

5 5 1
No-nonsense, boiled-down book on scripting sequential art stories. Includes specific tips for comics and graphic novels. The best information I picked up was combining scripting and describing the panels in a manner that tells the other half of the story visually. The biggest problems I've seen with graphic novels is the urge to tell the story with words and toss in some images to make it look pretty. I've picked up several books in this genre but I will keep this one on the shelf as a good reference. Recommended.

Well done indeed

5 5 1
Full blog post review:

If you want to create comics, this book should be on your short-list of references.

5 5 1
A small but straight-forward book, accessible to the beginner and useful to the experienced comic writer. While there are more detailed books available, there are few of them that cover so broad an approach to writing in this medium. I've read many books on this subject, enough to fill a shelf at your local bookstore - but I only have four inches of shelf space at my home office. I chose this book because of its efficiency and value. Crammed with information, this is a go-to book, something I repeatedly check my own comics against. And, if that doesn't say enough, I'll add this: despite the high quality of the pages I'm starting to wear it out after only a few months of owning it. The only complaint I have is the binding; it's too tight to spread out flat. The content is most definitely worth it.

When you just want the answers, without the navel gazing.

5 5 1
have several books on writing for comics, and this one easily takes its place alongside them. I bought it based on the author's comments and observations on social media, and decided I needed to add this to my pro writing library. It's pretty much a blueprint to writing a modern comic script, providing plenty of Dos and Don'ts, explaining why which is which, and doing it in about half the space used by other books on this topic. But, as Yoda says, "Size matters not." There's a boatload of practical examples to hammer home each point. If you're serious about honing your skill and the art of writing an effective comic script, this is a book worth adding putting on your shelf.

Clean, Concise and Just What You Need

5 5 1
Well I finally pulled the trigger on purchasing the Working Writers Guide to Comics and Graphic Novels. And I've gotta say it was perfection. Clean, concise, and best of all, blunt. Too many people don't want to hear the hard truths but this book lays em all out there. I've been creatively writing for years and developing a creator owned project for 5 years. I finally started to script the first issue but I've also always felt I was missing some amount of knowledge that my schooling just didn't give me. I've been through numerous drafts of my book but after a good read through of this guide, I was able to tighten it up to a degree that I finally feel immensely happy with. If you plan on writing comics or feel like you could do a better job but can't figure out what you're doing wrong, buy this. Thanks for this one man! I owe you a lot.
Supported By: Nuanced Media

the Working Writer’s Guide to Comics and Graphic Novels  discusses:

  • The 10 fundamental rules to comic scripting.
  • The 4 key elements to every single comic panel.
  • Script format (my template is available for dl in the writing craft section).
  • Core writing elements necessary for good script execution (Jeopardy, tension etc.)
  • The story beat and pacing.
  • Characters and dialogue.
  • Things to remember, things to avoid and a Q&A section.
  • Sample breakdown taking part of a comprehensive outline to comic script.
  • Visual reference guide of camera angles and shots.

Storycraft for Comics—everything you need to know to discover and outline your story.

Guide to Comics and Graphic Novels—everything you need to know to take your outline to successful script.

If you buy the book and have any questions on the material presented or on some other aspect of comic writing, drop me a line. I’m very active in supporting the book and answering reader questions.

After all, I write these books to help folks. So, whenever I have a free minute between projects, I’m more than happy to respond to questions, either here on the site in a post or directly in email. I also spend more time than I should on social media (those green buttons somewhere on the right).


Want to know exactly what you’re getting in the book? Here’s a sample PDF of a few randomly selected pages from the book.

Working Writer’s Guide Samples Pages



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