This is another book that doesn’t suck.
It tells you how to build out a great story for a comic.
You’ve probably spent more money on crappy coffee this year, than the cost of this book. So do your writing career a favor, skip some coffees this week, and buy the book.
Oh, I just realized since publishing this book, I went and finished the Robot Kids sample story structural outline, into a full-blown comprehensive outline. It’s over at StorytoScript, but I should include those pages in this download so it’s all in one place for folks. Thanks for reminding me.
This digital download PDF is broken up into a number of sections that reflect the natural progression of Discovering, Developing and Outlining a genuine story.
Storycraft for Comics discusses:
- Understanding the process of creating a comic story AND your own personal goals for the story.
- Where and how to begin developing a new story.
- Key story elements and working through the discovery process.
- A super-human, super-strength, 24 point outline for developing a genuine, rock-solid story THAT WILL build your fan base.
- Format-specific considerations including a special simplified outline for one-shot comics and smaller stories.
- Extra stuff like how to come up with names, what’s in a story bible and more.
The Working Writer’s Storycraft for Comics: Story Discovery and Structure for Building a Bigger Fan Base is a 145 page, all text PDF, assembled with design and layout in-mind.
Within the book, I focus on bringing one of my own concepts to life, from a meager initial vision to final outline. Beta-readers called this an “over-the-shoulder, one-on-one approach” to teaching (one they loved).
If you’re interested in writing comics professionally, I don’t know ANY books anywhere that give you more information, better information, or better prepare you for the task, than these two books. There are a few good books on creating comics on the market, but none of them are as laser focused on writing as these two. Storycraft and the Guide to Comics DON’T meander, they’re NOT vague and they don’t talk about art execution, comic history, publishing, or any other part of the industry. These books are 100% writing. Real world, well organized, easy to absorb and execute information to write professional level comic scripts—period.
Storycraft for Comics—everything you need to know to discover and outline your story.
Guide to Comics and Graphic Novels—everything you need to know to take your outline to successful script.
Want to know exactly what you’re getting with the digital download? Here’s a sample PDF of three randomly selected pages from the book.
OK, that’s Storycraft for Comics in a nutshell.
Stop procrastinating, scroll back up and click that buy button.
You can send me a thank you email later.
Q: Is “Storycraft for Comics” available in print too?
A: No. When I released the first book, lots of folks, especially folks outside the U.S. asked for digital. If the digital version finds an audience and sells well, I’ll do a print run. As I mentioned anyone buying the digital, will get a substantial discount off the print copy if/when it runs.
Q: Is the book genre specific—is it geared only toward an action focused superhero comic?
A: Not at all. Storycraft for Comics covers the fundamentals of story discovery, developing your idea into a genuine story and outlining through 24 key plot points. You can (and I have) used this approach for any genre: from superhero to sci-fi to romantic comedy to psychological thriller. In fact, that’s one of the secrets about Storycraft for Comics, it can actually be applied to any genre in any medium (novel, screenplay, comic, graphic novel, etc.).
5 based on
Do Yourself a Favor and Buy This Book!
Must have book for the novice writer
Wow, what and insight...
Some great tips here!
So glad I bought this title!
Unblock your brain and find your voice!