STOP Zooming.

For the love of God, there is no “zooming” in a single comic panel.
Stop.
Just stop.

You have closeup and extreme close up.

If you want to actually zoom, you need to use multiple frames to define the movement itself, like (THIN descriptions for sake of time):

Panel 1:
CLOSE
Bandit’s face, covered in sweat, eye’s wide, dripping with fear.

Panel 2:
EXTREME CLOSE
Bandit’s eyes bulging with fear. Sweat running across his eyeballs but eliciting no reaction.

Panel 3:
EXTREME CLOSE
One of bandit’s eyes. Brow raised to maximum height in terror. A ghostly apparition holding a flaming gun reflects in his pupil.

You also have
CLOSE ON,
CLOSER ON and
CLOSER ANGLE: “subject”, at your disposal.

Notice “ZOOM” is nowhere to be found.
If you’re still on the fence, let’s look at the definition of
Zoom:
2 (of a camera) change smoothly from a long shot to a close-up or vice versa:

Knock, knock. HELLO McFly.▪

About the Author —
Nick Macari is a full-time freelance story consultant, developmental editor and writer, working primarily in the independent gaming and comic markets. His first published comic appeared on shelves via Diamond in the late 90’s. Today you can find his comic work on comixology, amazon and in select stores around the U.S.  Visit NickMacari.com for social media contacts and news on his latest releases.

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