The Cost of Deciding
When a character makes a decision in fiction the consequences can land at plot level; Ripley tells Hicks to wait for her as she arms up and goes back to […]
When a character makes a decision in fiction the consequences can land at plot level; Ripley tells Hicks to wait for her as she arms up and goes back to […]
I wanted to drop this quick for folks. There’s an impression by many, that stories are superfluous to life. Afterall it’s “entertainment,” it’s not really necessary. If you’re in that […]
I’ve talked about creating compelling characters, I’ve talked about creating complex characters, about character dynamics, character arcs, and everything else to develop solid characters in your story. Today it’s time […]
The visual nature of comics tend to keep this problem in check, it is far more common in long prose, however I still come across it in scripts now and […]
In my Developing Mystery article (part of the Genre Guide) I break down a handful of points on developing proper Mystery. I’m going to leave the clinical definition of Mystery […]
Characters drive most scenes in a narrative. If they don’t execute at the top of their game, the scene suffers… possibly even falls apart. Luckily, no matter what genre you’re […]
It’s a simple concept, one you learned way back in grade school; Actions Speak Louder Than Words. It’s a big part of why talking head scenes suck. Because talking head […]
Over in the Story To Script article on writing the Ultimate Fight Scene, I talk a bit about the importance of consequences. In fact, this is something I’ve discussed in […]
One of the few actual rules of writing is; the longer you stay with something, the more emphasis you put on that something. This is actually a critical concept when […]
A sculptor doesn’t sit down, take a chunk of marble, and BOOM knock out a perfect statue. They work in stages, getting the rough form… then bringing out this detail… […]