Developing Mystery through Secrets
In my Developing Mystery article (part of the Genre Guide) I break down a handful of points on developing proper Mystery. I’m going to leave the clinical definition of Mystery […]
In my Developing Mystery article (part of the Genre Guide) I break down a handful of points on developing proper Mystery. I’m going to leave the clinical definition of Mystery […]
Characters drive most scenes in a narrative. If they don’t execute at the top of their game, the scene suffers… possibly even falls apart. Luckily, no matter what genre you’re […]
It’s a simple concept, one you learned way back in grade school; Actions Speak Louder Than Words. It’s a big part of why talking head scenes suck. Because talking head […]
Over in the Story To Script article on writing the Ultimate Fight Scene, I talk a bit about the importance of consequences. In fact, this is something I’ve discussed in […]
One of the few actual rules of writing is; the longer you stay with something, the more emphasis you put on that something. This is actually a critical concept when […]
A sculptor doesn’t sit down, take a chunk of marble, and BOOM knock out a perfect statue. They work in stages, getting the rough form… then bringing out this detail… […]
Nothing keeps readers engaged with story more than well developed tension. It’s often the difference between successful and average writing. You can’t develop tension without understanding and developing the super […]
Y’all know I don’t just write comic books, I write/edit in every medium and often help people with their novels, screenplays, whatever… This article is gonna talk more specifically about […]
In case you missed it in the opening of my article Screenplays ain’t Comic Scripts, I explain that live action (screenplays) use as much as 4 times (or more) as […]
Over at Story to Script, I’ve got a solid article on proper worldbuilding… practical tips on discovering and shaping the worldbuilding details your story actual needs. What I wanted to […]