10 Core Rules to Writing Comics
Here are the first 12 pages of the Working Writer’s Guide to Comics and Graphic Novels. They cover the 10 core rules for scripting comics. Enjoy. This file has been […]
Here are the first 12 pages of the Working Writer’s Guide to Comics and Graphic Novels. They cover the 10 core rules for scripting comics. Enjoy. This file has been […]
I go over the importance of nomenclature in Storycraft for comics, breaking down a bunch of aspects of it, but I wanted to touch on another specific technique. One of […]
We live in an age of information overload. If you want a career as a writer, one of the first things you must do, is: Stop Following Bad Advice. I […]
In the Working Writer’s Guide to Comics and Graphic novels, Comictography, is the second item, in the list of four essential elements to all comic panels. First and foremost, comictography […]
You’re a medical professional and scientist. Representatives of the Umbrella corporation arrive intent to hire you to implement the latest stem-cell chemotherapy combo technique to a number of people afflicted […]
I’m really big on two things, Master Theme and Character Arcs. If you run with the Character Arc fundamentals in Storycraft for Comics, your story’s in good shape… but let’s […]
Throughout this site (and my books) I detail many of the structural and mechanical elements that deliver genuine story. As I wrap edits on my cyberpunk novel, I found myself […]
Take a moment and think back to your first love. Try to recall what you loved about her or him. No really, close your eyes and try to pull up […]
Spectacular Spiderman #182 p.14 Sometimes Talking Heads don’t appear as just closeup head shots. Even full-body panels can be talking heads. Remember, the medium of story is CHANGE. Looks at […]
Recently came across someone having trouble finding the boundaries when creating character profiles. They were working on a superhero story and weren’t sure how specific they should get with the […]