Pacing Dialogue to Reveals
One of the new things I discuss a bit in the digital edition of the Writer’s Guide is keeping dialogue and art in sync. This is particularly important when it […]
One of the new things I discuss a bit in the digital edition of the Writer’s Guide is keeping dialogue and art in sync. This is particularly important when it […]
When I first started out in comics a million years ago, I thought the letterer held total mastery and control over dialogue placement. I thought the writer’s job was to […]
At the end of Storycraft for Comics I talk about nomenclature for a few pages. One of the things I discuss, is a problem I see often in original universe […]
One of the first things I look for in the first editorial pass of a script, is repetition—unwanted, accidental redundancy. Unintentionally repeating the same thing, either specifically (having the MC […]
I always find it insightful to stop, take a moment and really look at the trends of comic writing. Not just the trends going on today, but the trends that […]
A question came in from the internet this week: “Nick, do you have anything on your site that gives advice to freelance writers about how to go about finding work?” […]
Lot’s of movies have powerful, emotional talking head scenes like this: https://www.youtube.com/watch?v=qM-gZintWDc It works in a movie because of: a) Good Acting (emotionally charged delivery of dialogue with good timing). […]
Be conscious when you call for an extreme long or wide, long or wide, or establishing shot, that you don’t try and focus on small details in the same panel. […]
Good writing is efficient writing. In comic book scripting this isn’t simply a goal, it’s a necessity. A good comic script isn’t a monstrous, lumbering Newfoundland—it’s a German Short-haired Pointer—sleek, […]
Super Quick Tips were tweets or face book posts I felt important enough to reproduce here on the site. Sometimes the simplest pieces of advice are the best. Focus on […]