A Cornerstone of Good Story – TIP
In Storycraft for Comics I discuss the three fundamentals of “good” (or genuine) story. One of them is unpredictability. If you’ve ever read a story that was bad (for any […]
In Storycraft for Comics I discuss the three fundamentals of “good” (or genuine) story. One of them is unpredictability. If you’ve ever read a story that was bad (for any […]
Whether you’re a comic book creator/budding publisher or mercenary writer (like myself), dealing with other folks is part of the job… a big part. With projects hinging on the competency […]
Lots of folks are lazy. Their stories don’t have a well thought out concept, an underlying message, their characters aren’t developed with full, meaningful arcs, and they don’t bother to […]
I’m all about commercial viability. The bigger the audience the greater the chance of success. Period. But one of the biggest goofs for an indie comic is not knowing who […]
Somebody PM’ed yesterday asking me to confirm or repudiate some advice on comic writing he received. Nothing against homeless guys, but the point here is when you turn to public […]
Don’t waste time including character motivations, plans or goals in your script unless it has something to do with the visual of the panel. Examples: Joe is riding his bike […]
I’m working on a new character breakdown, trying to capture his personality in ink, so I have a strong foundation when I start scripting him. What do you think of […]
Accents are a distinct pronunciation of dialogue and a detail many less experienced writers quickly embrace. Usually with far too heavy a hand. Accents in comics are a slippery slope […]
Someone who purchased the Working Writer’s Guide to Comics and Graphic Novels had a question about formatting a double page spread. Because comic real estate is generally in such high-demand, […]
When you’re working on real world premises, you can often take some creative license and meld fact with fiction, but you can’t contradict fact with fiction. Important distinction.▪ About the […]